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LG Display: Solution to VR sickness

LG Display: Solution to VR sickness


The world of virtual reality (VR) is constantly evolving, with the technology becoming more and more accessible by the minute. Google, for example, is bringing extended reality to its browser, Chrome, with the help of WebXR.


While VR has seen a large amount of improvements lately, there is still a ways to go. Now LG has taken on one of the biggest problems of VR; VR sickness.

The issue of VR sickness


One of the most prominent problems around VR has been VR sickness. Playing with virtual reality can result in motion sickness, causing headaches, eye strain and dizziness.


Motion sickness is a result of a sensory mismatch. When playing with VR, you can see yourself moving around a virtual world while actually sitting or simply standing. While this does not affect everyone, it is still a major concern for VR technology developers, especially if the industry hopes to make virtual reality more commonplace in entertainment and education.

LG Display to the rescue


This Monday, LG Display announced it had succeeded in finding a solution to prevent VR sickness. The new technology decreases the amount of time between the motion of the player and the display, with the help of artificial intelligence (AI).


Latency and motion blur can cause VR sickness, so reducing them could have significant benefits. The new technology turns low-resolution images to higher resolution in real time. The new technology does not increase power consumption, but instead does the opposite.


In addition to providing a solution to the problem, LG Display managed to harness the power of AI and create this technology without having to add another piece of hardware to the mix.

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